


Now click and drag the little yellow dot (see pic below) on your selection to increase the size of her nose. In the Properties window tick the Soft Selection box and move the slider just below it until quite a bit of her nose is selected (you will see this by the red dots that appear on her face all around your selected polygon). Zoom in (role the wheel on your mouse), turn on Select Faces, and click on a polygon on the end of her nose. Rotate your view to the front (hold down Alt + left mouse button, move mouse to rotate as required). Turn on Select Object from the Selection Palette, and click on Victoria's head to select it.

This is very simple and quick to do in Hexagon and it makes a noticeable difference to Victoria's face. Step 3: Import figure into your chosen 3D modeling programįor my morph I am going to do something simple, give Victoria a bulbous nose. You can use the 'What's This'(?) function in the bottom left at any time, to give you more information about a specific heading in the Export window. Second the 'Ignore Invisible Nodes' box, this is the reason we made everything but Victoria's Head invisible, by ensuring this box is ticked we will only export her head and as this is the only part we wish to work on it will prevent unnecessary computer slowdown whilst editing. If you are going to use another 3D modeling program then select it or an applicable scale from the Preset dropdown list.

I'm not an advanced user of DAZ Studio so I don't know what every one of these setting does but fortunately DAZ Studio is user friendly enough so that we only have to concern ourselves with two things in this window.įirst the Preset box, in this tutorial I'm going to use Hexagon to create my morph so I select Hexagon from the Preset dropdown list. When you click Save it will bring up the 'Export: Wavefront Object (obj)' window. Also make sure you'remember where you save it. Make the Save type 'Wavefront Object (obj)', and name it something like 'Victoria Head' so you can find it again easily. Step 2: Export your figure as 'Wavefront (obj)'įrom the File menu select Export to bring up the Export file window. In the Scene tab select Victoria's head and click the little eye to the right of it to make her head visible once more. Now select Victoria from the Scene tab, click the little eye on the right and Victoria should disappear. Load your figure into the DAZ Studio default scene, don't change its position and make sure you don't have any other figures loaded.
