
After Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. A Note from Narrative Designer Paul Kirsch: * The Book Of Woedica: Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations.


* Turn-based mode leaving Beta - Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley. * Ship Combat UI update - A new UI has been added that pops up when you encounter a ship, allowing for some immediate options. (Released 26 April 2019 on Steam, on GOG) * In turn-based mode, characters receive -10 Deflection while Knocked Down. * In turn-based mode, dexterity now adds 4% to Stride per point. * Light, one-handed weapon's damage has been slightly increased in turn-based mode. ***** The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode. ***** The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC. ***** The Oculus will now turn off after both conduits are destroyed in turn-based mode. * Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode. * In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds. * Characters are no longer walking after leaving a Slog Zone. * Characters will no longer get stuck in their walk speed after leaving a cutscene. * Turn order UI will not appear in trap-triggered combat with no enemies. * Summoned creatures are now set to the caster's level. * Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses. * The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. * The combat speed slider will now update correctly when using the hotkeys to change it. * Characters automatically finish reloading when their turn starts.

* Characters are now able to jump between ships' decks during combats in turn-based mode.

* In deck-to-deck combat, loot can no longer be lost if there is too much. * Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode. * Terrified party members who cannot move will now pass their turn correctly. * The Combat Start is no longer visible before starting combat in certain situations.
