

The simplest way to map your textures, assuming your object is simple, is to use the UVW Map Modifier. Oh and finally, when thinking of UVW, just think XYZ in terms of a coordinate system. We're going to run through a couple of primary ways to carry out this process, hopefully keeping things as simple as possible along the way. This is vitally important for even the simplest objects but it really comes into its own for more complex objects like pieces of furniture. This is where we map the coordinates of the textures onto the object. With your object modelled we now need to bring it to life by applying some materials to it, but before we do that, we have to go through a process called UV mapping. Know the basics: 3ds Max Part 1: Modelling Attention to detail is important to maintain believability Know your 3ds Max basics! Paul Hatton teaches how to map textures to your objects using the process of UV Mapping. See the release_notes.txt file for more information.Furniture is a classic example of the types of models that will most of the time need unwrapping.Plugin Updates: Autodesk FBX and Collada DAE.New Camera Controls: Controls for a first-person camera was added to the 3D Perspective view.Combines all animations sequentially into a single animation. This is a maintenance release which includes minor bug fixes and updates. It is ideal for gamers, artists, modellers, and hobbyists, and easy enough to use for all levels of computer users. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. Ultimate Unwrap 3D is a specialty Windows tool for unwrapping 3D models. This article is part of the COLLADA products directory
